Patch V1.1 voor Splinter Cell PC versie
Gepost op Donderdag 20 Februari 2003 23:52 door Nurer Gergin

Het spel is nog maar net uit en er is al meteen een patch uitgebracht door Ubi Soft. De patch lost problemen op met de Radeon 9700 en nog een paar andere bugs.


The patch fixes the following bugs:

X RenderingModeNormal.cpp: Fix Radeon 9700 rendering issue with double sided reflective transparent surfaces.

X ETexSFX.utx: Fix static wall/floor fire texture issue + water quality issue.

X UnShadowProjector.cpp: Fix visibility issue with dynamic actor being clipped by the visibility engine and still being rendered because of the static shadow texture cache. Massive performance improvement on shadow filtering by removing 5 passes from the filtering algorithm.

X ETexEGO.utx: Fix reflection issue on moving vehicles in Chinese 2 (Feirong limo and Unimog truck).

X 0_0_2_Training.scl: Fix projector not associated to light gameplay object and causing detection (lightmeter) in the first gun trial.

X EButterfly.uc: Butterfly is now a soft body actor to disable the static shadow texture cache when a butterfly is in a projector range.

X EFish.uc: Fish is now a soft body actor to disable the static shadow texture cache when a fish is in a projector range.

X EPCSoundConfigArea.uc: Fix a bug with the real time sound slider when one of the slider was set to 0 then playing until a map transition happened, then all sounds sliders were reset to zero.

X UnRenderVisibility.cpp: Software light beam rendering is now used by any card unable to render the shadow buffer algorithm to allow for the GF2MaxDistance parameter to take effect.

X Most maps: General design quality improvement with shadows.

Ubi Soft heeft ook meteen een datum gegeven voor de release van de PS2 versie van Splinter Cell. Deze moet op 8 april 2003 gereleased worden als alles volgens planning loopt.

De patch kan je o.a. downlaoden via Gamers Hell.

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