Computer and Video Games is erin geslaagd om een interview te houden met Mark Skraggs over Command & Conquer: Generals die binnenkort in de winkels ligt. De review gaat over hoe Command & Conquer: Generals is ontstaan en hoe de ontwikkeling liep, ook wordt er gevraagd naar eigenschappen van het spel. Het volledige interview is te vinden op Computer and Video Games. -> www.gamerszone.nl <-
How far can the Command & Conquer brand be taken? Indeed, how long will it be before the permutations for RTS games have been exhausted? There must be a limit to what you can do... ?
Skaggs: Interesting question. Let me start by answering the part about RTS games. I think RTS games will continue to evolve over time and in seven years will look as different from Generals as Generals looks different from the original C&C. Can the permutations be exhausted? Does there have to be a limit? I think the only way that will happen is if people stop being creative and pushing the envelope.
I do think however, that there is something fundamentally fun about controlling armies in real-time on a battlefield. I would think that there will always be a place for that type of gameplay. With respect to the C&C franchise and the Generals line of products, there are lots of different directions those can be taken, beyond RTS games.
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